Project Specs
TimeTrick.
A 7-day game jam puzzle-platformer where the level resets every 60 seconds with subtle, unpredictable changes each loop.
Overview Brief
Built for the AprilFool's Game Jam in 7 days, TimeTrick is a side-scrolling puzzle-platformer that quietly mutates between loops. Each 60-second reset changes one or two details — testing whether the player noticed.

“How can a subtly changing time loop be used to deceive players and challenge their memory?”
The Objective
Reward observation and memory through small, carefully chosen lies — small enough to feel uncanny rather than unfair.
Key Features
3 Core Verticals
60-second loop with subtle inter-loop mutations.
Puzzle-platformer core layered with deception mechanics.
Limited-time jam scope tightly constrained to a single tuned level.
Methods & Technology
Operational Stack
Engine
Unity 6 (2024)
Focus
Mechanics · Level Design
Constraint
7-day jam
In Motion & Interfaces
Interactive Captures






Project Outcomes & Impact
Key Milestones
Shipped within the 7-day jam window.
Published on itch.io with playable build and feedback collection.