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Project Specs

TitleTimeTrick
CategoryGame
Year2025
ClientAprilFool's Game Jam
RoleMechanics, Level Design
PlatformPC (Single Player)
Year2025
GenrePuzzle-Platformer · Time Loop
01 / Case Study·Mechanics & Level Design

TimeTrick.

A 7-day game jam puzzle-platformer where the level resets every 60 seconds with subtle, unpredictable changes each loop.

Overview Brief

Built for the AprilFool's Game Jam in 7 days, TimeTrick is a side-scrolling puzzle-platformer that quietly mutates between loops. Each 60-second reset changes one or two details — testing whether the player noticed.

TimeTrick Cover
02Research Challenge
How can a subtly changing time loop be used to deceive players and challenge their memory?
Strategic Target

The Objective

Reward observation and memory through small, carefully chosen lies — small enough to feel uncanny rather than unfair.

Focus Area: UX Execution
03Product Mechanics

Key Features

3 Core Verticals

01

60-second loop with subtle inter-loop mutations.

02

Puzzle-platformer core layered with deception mechanics.

03

Limited-time jam scope tightly constrained to a single tuned level.

04Architecture

Methods & Technology

Operational Stack

Engine

Unity 6 (2024)

Stack Tier 01

Focus

Mechanics · Level Design

Stack Tier 02

Constraint

7-day jam

Stack Tier 03
06Visual Dossier

In Motion & Interfaces

Interactive Captures

TimeTrick screen 1
TimeTrick screen 2
TimeTrick screen 3
TimeTrick screen 4
TimeTrick screen 5
TimeTrick screen 6
01 / 06
08Retrospective

Project Outcomes & Impact

Key Milestones

Milestone 01

Shipped within the 7-day jam window.

Milestone 02

Published on itch.io with playable build and feedback collection.