Project Specs
Shattered Sky.
A narrative-driven co-op game where two players, bound by a parasite, must overcome distrust and cultural barriers while exploring alien worlds.

“How can asymmetric design and communication barriers in co-op games foster player empathy, emergent storytelling, and collaborative problem-solving?”
The Objective
Encourage cooperation through deliberate miscommunication, explore themes of trust and unity through branching narrative, and blend environmental storytelling with co-op puzzles and resource progression.
Key Features
5 Core Verticals
Asymmetric co-op — Drayk controls the environment; Aevi wields telekinesis.
Parasite mechanic — proximity-enforced collaboration; one dies, both die.
Communication barriers — distorted voice, limited telepathy, gestures only.
Narrative design with dual perspectives delivering conflicting information.
Multiple endings — Unity, Betrayal, or Destruction — driven by trust and decisions.
Methods & Technology
Operational Stack
Engine
Unity 6
Multiplayer
Netcode for GameObjects
AI
NavMesh + State Machines
Animation
Mixamo
UI
Figma · Photoshop
Cameras / FX
Cinemachine · particles · shaders
World Index & Level Dossier
5 Sectors Mapped
Active Target 01
Pyroterra
Lava planet with collapsing paths and heat hazards.
Active Target 02
Dunestorm
Shifting sands and storms obscure movement and vision.
Active Target 03
Tidalor
Underwater moon — oxygen-based traversal challenges.
Active Target 04
Cryonix
Icy puzzles using light refraction and slippery terrain.
Active Target 05
Remnara
Earth-like ruins with stealth, enemy AI, and aggressive fauna.
In Motion & Interfaces
Interactive Captures











Real-time Gameplay Footage
Video Capture