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Project Specs

TitleEco-Rescuers: Jungle Guardians
CategoryGame
Year2024
ClientKingston University, London
RoleLevel, Environment Designer & Producer
PlatformPC (4 players)
Year2024
GenreCo-op · SDG Edutainment
01 / Case Study·Level & Environment Designer

Eco-Rescuers: Jungle Guardians.

A cooperative multiplayer game designed to raise awareness about climate change and environmental conservation.

Overview Brief

Set in a jungle devastated by wildfires, players work together to extinguish fires, rescue injured animals, and restore habitats within a limited time. The project aligns with the UN Sustainable Development Goals: Climate Action (13), Life on Land (15), Good Health (3), and Partnerships for the Goals (17).

Eco-Rescuers: Jungle Guardians Cover
02Research Challenge
How can video games be used as an interactive tool to educate players about climate crises and encourage teamwork in addressing environmental challenges?
Strategic Target

The Objective

Combine environmental storytelling with real-time gameplay challenges to inspire awareness and behavioural change through immersive learning.

Focus Area: UX Execution
03Product Mechanics

Key Features

4 Core Verticals

01

Cooperative multiplayer for up to four players, built around team-based interactions.

02

Expansive jungle level with fire zones, debris, and wildlife rescue areas.

03

Dynamic effects for fire spread, vegetation regrowth, and wildlife movement.

04

Sustainability framing — gameplay challenges mapped to UN SDG outcomes.

04Architecture

Methods & Technology

Operational Stack

Engine

Unreal Engine 5

Stack Tier 01

Version Control

GitHub

Stack Tier 02

Level Design

Terrain sculpting + interactive environments

Stack Tier 03

PM

Trello · Miro

Stack Tier 04
06Visual Dossier

In Motion & Interfaces

Interactive Captures

Eco-Rescuers: Jungle Guardians screen 1
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07Dossier Stream

Real-time Gameplay Footage

Video Capture

CAP_STREAM_01.MP41080p // 60FPS
08Retrospective

Project Outcomes & Impact

Key Milestones

Milestone 01

Playable prototype with dynamic fire spread, resource management, and restoration mechanics.

Milestone 02

Immersive Wildfire level integrating sustainability challenges into engaging play.

Milestone 03

Positive playtest feedback on the balance between education and entertainment.

Milestone 04

Foundation set for future expansions into other ecological-disaster scenarios.