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Project Specs

TitleWings of Freedom
CategoryGame
Year2025
ClientKingston University, London
RoleGame Designer
PlatformVR (Meta Quest 3) + PC
Year2025
GenreCompetitive PvP · Asymmetric
01 / Case Study·Game Designer

Wings of Freedom.

A competitive asymmetric multiplayer game built in Unity 6, integrating VR and PC players in a single shared environment.

Wings of Freedom Cover
02Research Challenge
How can games benefit from a multimodal VR+PC execution model? This project explores how integrating Virtual Reality and PC players in a shared competitive environment can enhance gameplay, create unique challenges, and balance asymmetric interactions.
Strategic Target

The Objective

Create a dynamic, fast-paced asymmetric experience where the VR Bird exploits immersive flight mechanics, the PC Hunter uses precision-based tracking, and both platforms' strengths combine into an intense, replayable, strategically deep game.

Focus Area: UX Execution
03Product Mechanics

Key Features

5 Core Verticals

01

Asymmetric multiplayer — distinct playstyles per role, each demanding its own strategy.

02

VR-specific flight mechanics using head tracking and motion controllers.

03

First-person perspective on both platforms to deepen immersion.

04

Balanced asymmetry — unique abilities tuned against each other rather than mirrored.

05

Cross-platform sync between VR and PC over Netcode for GameObjects.

04Architecture

Methods & Technology

Operational Stack

Engine

Unity 6 (2024)

Stack Tier 01

Multiplayer

Netcode for GameObjects

Stack Tier 02

VR

XR Interaction Toolkit · Meta Quest 3

Stack Tier 03

Animation

Mixamo

Stack Tier 04

UI

Figma

Stack Tier 05

PM

Trello · Miro

Stack Tier 06
06Visual Dossier

In Motion & Interfaces

Interactive Captures

Wings of Freedom screen 1
Wings of Freedom screen 2
Wings of Freedom screen 3
Wings of Freedom screen 4
Wings of Freedom screen 5
Wings of Freedom screen 6
Wings of Freedom screen 7
01 / 07
07Dossier Stream

Real-time Gameplay Footage

Video Capture

CAP_STREAM_01.MP41080p // 60FPS
CAP_STREAM_02.MP41080p // 60FPS
CAP_STREAM_03.MP41080p // 60FPS
08Retrospective

Project Outcomes & Impact

Key Milestones

Milestone 01

Working prototype with real-time VR↔PC crossplay.

Milestone 02

One fully designed Forest level (three more documented in the GDD).

Milestone 03

Smooth VR flight + grounded hunter movement validated through playtests.

Milestone 04

Refined control, balance, and mechanics through iterative user testing.