Project Specs
Wings of Freedom.
A competitive asymmetric multiplayer game built in Unity 6, integrating VR and PC players in a single shared environment.

“How can games benefit from a multimodal VR+PC execution model? This project explores how integrating Virtual Reality and PC players in a shared competitive environment can enhance gameplay, create unique challenges, and balance asymmetric interactions.”
The Objective
Create a dynamic, fast-paced asymmetric experience where the VR Bird exploits immersive flight mechanics, the PC Hunter uses precision-based tracking, and both platforms' strengths combine into an intense, replayable, strategically deep game.
Key Features
5 Core Verticals
Asymmetric multiplayer — distinct playstyles per role, each demanding its own strategy.
VR-specific flight mechanics using head tracking and motion controllers.
First-person perspective on both platforms to deepen immersion.
Balanced asymmetry — unique abilities tuned against each other rather than mirrored.
Cross-platform sync between VR and PC over Netcode for GameObjects.
Methods & Technology
Operational Stack
Engine
Unity 6 (2024)
Multiplayer
Netcode for GameObjects
VR
XR Interaction Toolkit · Meta Quest 3
Animation
Mixamo
UI
Figma
PM
Trello · Miro
In Motion & Interfaces
Interactive Captures







Real-time Gameplay Footage
Video Capture
Project Outcomes & Impact
Key Milestones
Working prototype with real-time VR↔PC crossplay.
One fully designed Forest level (three more documented in the GDD).
Smooth VR flight + grounded hunter movement validated through playtests.
Refined control, balance, and mechanics through iterative user testing.