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Eco-Rescures: Jungle Guardians

Eco Rescuers is a cooperative multiplayer game designed to raise awareness about climate change and environmental conservation. Set in a jungle devastated by wildfires, players work together to extinguish fires, rescue injured animals, and restore habitats within a limited time.

 

The game aligns with the UN Sustainable Development Goals (SDGs), including

  • Climate Action (SDG 13)

  • Life on Land (SDG 15)

  • Good Health and Well-being (SDG 3)

  • Partnerships for the Goals (SDG 17)

CLIENT

KINGSTON UNIVERSITY, LONDON

MY ROLE

LEVEL, ENVIRONMENT DESIGNER & PRODUCER

ENGINE

UNREAL ENGINE 5

GAME LINK (itch.io)

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Research Question

How can video games be used as an interactive tool to educate players about climate crises and encourage teamwork in addressing environmental challenges?

The game explores the effectiveness of combining environmental storytelling and real-time gameplay challenges to inspire awareness and behavioral change through immersive learning experiences.

Research & Brainstorming

Initial brainstorming was conducted using Miro, where team members sketched out core concepts:

Methods & Technologies Used

  • Game Engine: Unreal Engine – Utilized for level design, terrain sculpting, and interactive environment creation.

  • Level Design: Developed an expansive jungle with fire zones, debris, and wildlife rescue areas.

  • Multiplayer Programming: Integrated cooperative gameplay mechanics for team-based interactions.

  • Animation & Visuals: Used dynamic effects for fire, vegetation regrowth, and wildlife movement.

  • Version Control: GitHub for collaborative development and asset management.

  • Project Management: Trello and Miro for organizing tasks and refining game mechanics through iterative playtesting.

Unique Features of the Game

  • Asymmetric Multiplayer Gameplay – Players experience distinct gameplay styles, requiring different strategies to win.

  • VR-Specific Flight Mechanics – The bird moves using head tracking and motion controls for an intuitive experience.

  • First-Person Perspective for Both Players – Enhances immersion and competition.

  • Balanced Asymmetry – Each role has unique abilities that balance the power dynamics between the hunter and the bird.

  • Cross-Platform Multiplayer Support – Smooth synchronization between VR and PC players.

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This is a Bird VR view

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Trello where managed all the tasks

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This is a Hunter (PC/Keyboard) view

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Initial ideas how game works

Research & Brainstorming

Miro Board

Future Enhancements

  • Additional Levels: Expanding beyond the forest to include snow, mountain, and ruins environments.

  • Enhanced AI Integration: Implementing AI-assisted tracking for the Hunter.

  • Expanded Customization: Unlockable skins, weapons, and abilities for both players.

  • Monetization Strategy: Exploring cosmetic-based microtransactions and seasonal updates

Outcome of this Project

  • Successfully developed a playable prototype showcasing dynamic fire spread, resource management, and environmental restoration mechanics.

  • Designed an immersive level (Wildfire), integrating real-world sustainability challenges into engaging gameplay.

  • Received positive playtesting feedback, emphasizing the balance between education and entertainment.

  • Laid a foundation for future expansions, such as additional levels addressing different ecological disasters and AI-driven wildlife behavior.

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